David Wolf: Secret Agent | |
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Developer(s) | Dynamix |
Publisher(s) | Dynamix |
Designer(s) | Kevin Ryan, Damon Slye |
Artist(s) | John Burton, Tom Collie, Kobi Miller, Brian Hahn, Mark Brenneman, Cyrus Kanga |
Composer(s) | Bryce Morcello, Alan McKean |
Platform(s) | DOS |
Release date(s) | 1989 |
Mode(s) | Single-player |
Media/distribution | 5¼-inch floppy disk |
David Wolf: Secret Agent is a computer game developed by Dynamix, Inc. in 1989 for the PC/MS-DOS.
Contents |
The player is David Wolf, a secret agent who must stop a criminal organization called Viper from using a stealth fighter to deliver a nuclear bomb to Washington, D.C. Several action scenes allow the player to attempt to perform various feats for David Wolf, such as flying a hang glider while shooting down enemies, racing down a highway while dueling with helicopters, or landing on an enemy parachutist or landing on top of a moving truck.[1]
This cinematic game features digitized 3-D graphics. Players cannot select or influence the actors' dialogue, nor select actions for the hero to try to complete. There are only six areas within the game where the player actually can use the keyboard or joystick. The player uses a VCR interface to set options such as the difficulty of the action sequences, the text speed for the actors, and the detail of images on screen. Players can also select an arcade scene from the interface.[1]
The game was reviewed in 1990 in Dragon #154 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars.[1]